The mainline WWE games have for years been getting a bit more cumbersome in their control schemes as they try to do a bit too much of everything. Just like Playgrounds is a spiritual callback to arcade basketball titles like NBA Jam, WWE 2K Battlegrounds struck similar notes for me as the old Midway Wrestling titles I played back in the arcade years ago. The development team took a very similar approach to WWE in cartoony, yet recognizable characters with over-the-top antics in unusual venues. When I heard that 2K Games would be bringing on Sabre Interactive to take the NBA 2k Playgrounds approach to the WWE universe, I was curious to see how it would go – but the potential was evident to me immediately. That change in developers went poorly, to say the least. The bugs were numerous, the polish was missing and the series lost a ton of goodwill with its fans last year. Then 2k19 came out, and it was an unmitigated disaster. I thought 2K17 and 18 were both a good deal of fun, even if they were at times frustrating and unapproachable (seriously, those Royal Rumble storyline missions just got on my every… last… nerve…). I’ve been a big fan of the mains WWE series for years now. While clearly lacking the depth and production values of the core WWE series, Battlegrounds is accessible and entertaining – and I am generally good with that, despite a handful of shortcomings. WWE 2K Battlegrounds does exactly what it sets out to do: provide some quick, easy wrestling fun. WWE 2K Battlegrounds by developer Saber Interactive and publisher 2K Games- Microsoft Xbox One Review written by Nick with a copy provided by the publisher.
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